And Spriter haven´t runtime for godot (and have a runtime for construct2 for the love of god!). Mesh animation of Spriter is an old promise that never become real thing, only a buggy hidden feature. Spriter is cool, but godot handles the full functionality of spriter yet, if i need extern animation i use directly aseprite or pixeledit, and for non pixel animation, i use Dragonbones, that in new version handles mesh animation (that godot lacks).